They are all seamlessly integrated with each other, but work well as standalone applications too. The tools are easy to learn and fast to work with. I believe anyone from solo game developers to large teams can find an advantage in using Reallusion’s software suite. CrazyTalk 8 and Character Creator have been a valuable addition to my gamedev toolbox. I wish I had found it sooner so I could have made all the characters in my game with it.īasically, the entire process was very easy and efficient, and produced high quality results. Character Creator gave me far more freedom and power to create what I wanted than any other character creation software I have used, so it was a great find. Then I discovered Character Creator and realized that I could use that to rapidly build the rest of the character model and export it to Unity. Boy was I wrong! It was so fast and easy that it was actually fun. When I found CrazyTalk 8, I was skeptical because it just seemed too easy to work well. I discovered Reallusion software after becoming frustrated with trying to accurately recreate character models from photographs. So I kept searching… until I found Reallusion. Trying to do this in Blender or other 3D programs was a total waste of my time. At first I thought this would be super easy like take a photo, map it onto a 3D character, DONE right? But it turned out to be a total nightmare. OK, so part of my Kickstarter rewards that I had to fulfill was to create digital versions of the backers and put them in the game. How did you discover our software, and why did you choose to use it? Q: After having so many famous YouTubers play your game, you decided to recreate them in CrazyTalk 8 and Character Creator. Character Creator gave me far more freedom and power to create what I wanted than any other character creation software I have used. “Reallusion is helping to level the playing field between AAA game studios and indie game developers. When he’s not writing code, creating art, or consuming too much coffee, he can be found spending time with his family of five, spoiling his dogs or, of course, playing video games. After a successful Kickstarter campaign, signing with publisher TinyBuild, and many updates later, the game recently launched on Steam’s Early Access platform to let the community help shape the future of the project. When his first project, Guts and Glory, went viral on YouTube, he took a leap of faith to work on the project full-time. He started HakJak Productions part-time in 2015, while finishing up college courses, working a full-time job and raising a family. Jedediah “HakJak” Steen is a solo game developer, striving to live a life-long dream of making games for a living.
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